- A sturdy online game grasp by no means has sufficient monsters, and a great participant regularly has time to kill a couple of extra! the most recent hardcover rulebook for the Pathfinder Roleplaying video game presents greater than three hundred new creatures for all of your fable RPG wishes. From vintage creatures like undead dragons, hippogriffs, and the Jabberwock to denizens of the outer planes like daemons, proteans and the all-new aeons, the Pathfinder RPG Bestiary 2 is packed from cover-to-cover with fascinating surprises and gasoline for one thousand campaigns!
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Elbryan and Pony--soul associates from formative years who grew even nearer over time--fervently desire that the tide of darkness is eventually receding from the land of Corona. but if evil is at the retreat, why are hordes of goblins and bloody-capped powries slashing their means ever-deeper into civilized lands? A sinister hazard now looms over Corona, for the facility of the demon dactyl was once no longer solely vanquished by way of the sacrifice of the monk Avelyn Desbris.
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Extra info for Pathfinder Roleplaying Game: Bestiary 2
Discomfort: instead of deal harm, the destrachan may cause severe ache and overwhelming sound to impact all creatures in the sector. ambitions within the quarter needs to be successful on a DC 19 Fortitude retailer to prevent being shocked for 1 around and deafened for 1d6 rounds. security from Sonics (Ex) A destrachan profits a +4 racial bonus on all saves opposed to sonic assaults. it really is proof against the consequences of its personal harmful harmonics. A destrachan whose experience of listening to is impaired is successfully blinded, treating all objectives as though they'd overall concealment. regardless of its bestial visual appeal, the destrachan is actually a creature of crafty and vicious mind that enjoys inf licting discomfort and viciously toying with its prey. It has no eyes, and is totally blind, yet possesses a couple of complicated, tripartite ears it might comply with assorted degrees of sensitivity to sound, permitting the destrachan to seek in absolute darkness as though it have been in a position to see. Destrachans are carnivores, who prefer to stalk and kill stay prey, even if in addition they banquet on carrion. This behavior serves them good, given that they generally kill greater than they could instantly devour. they typically hunt in packs, utilizing a posh sequence of clicks, shrieks, and whistles to speak with one another. whereas destrachans can't converse, they're in a position to figuring out spoken languages just like the universal tongue, and sometimes enjoy their sufferers’ cries and pleas for mercy. 530168 representation by means of Damien Mammoliti 1300408 Denizen of Leng–Destrachan eighty three 1300408 530169 530169 satan, Accuser This childlike blasphemy conjoins the good points of a plump human little one and a big, gore-fattened f ly. Accuser satan (Zebub) CR three XP 800 LE Small outsider (devil, evil, extraplanar, lawful) Init +8; Senses darkvision 60 toes. ; notion +9 safeguard AC 17, contact 15, flat-footed thirteen (+4 Dex, +2 common, +1 dimension) hp 30 (4d10+8) fortress +6, Ref +10, Will +3 DR 5/good or silver; Immune fireplace, poison; face up to acid 10, chilly 10 Offense pace 20 feet. , fly 60 feet. (perfect) Melee chunk +5 (1d6 plus 1d6 acid and sickness) Spell-Like skills (CL eighth; focus +9) At will—greater teleport (self plus 50 lbs. of items only), invisibility (self merely) 3/day—grease, summon swarm, whispering wind 1/day—summon (level three, 1 zebub or 1d4 lemures, 40%) 1300409 1300409 facts Str eleven, Dex 18, Con 14, Int nine, Wis 15, Cha 12 Base Atk +4; CMB +3; CMD 17 Feats better Initiative, Lightning Reflexes abilities Bluff +8, Fly +21, wisdom (planes) +6, notion +9, Stealth +15 Languages Celestial, Draconic, Infernal; telepathy a hundred toes. SQ infernal eye representation by way of Kekai Kotaki Ecology eighty four setting any (Hell) association solitary, pair, or swarm (3–28) Treasure average distinctive skills sickness (Ex) satan Chills: Bite—injury; shop citadel DC 14; onset 1d4 days; frequency 1 day; impact 1d4 Str harm; therapy three consecutive saves. Infernal Eye (Su) A zebub files all that it sees and will move its visions directly to one other creature. via last involved with a keen creature, it may well replay as much as 24 hours of witnessed occasions, or shorter incidents if it so chooses.