Download E-books Gazetteer (Dungeons & Dragons) PDF

By Gary Holian, Frederick Weining

Welcome to the realm of the D&D game!

The Dungeons & Dragons international is a spot the place strong creatures contest with usual women and men in a refined conflict pitting strong agasint evil, legislations opposed to chaos.

It is a global of magic, a global of puzzle, an international of amazing experience -- all a backdrop in your personal adventures.

Inside is every thing you must release your individual model of the 1st crusade international, together with:

- A full-color map of the land of the Flanaess, additionally exhibiting the continentes and seas of the planet Oerth.
- a brief heritage of the land.
- Descriptions of 60 nations, prepared for event

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The Duke has all started casting approximately for any reduction that might support him repair self belief within the noble condo ofTenh. Tiger Nomads right identify: Chakyik Horde Ruler: The Unvanquishable Tiger Lord, Ilkhan Gajtak of the Chakyik Hordes [CE male human] executive: a variety of nomad clans loosely governed by means of the main robust noble of the royal extended family right identify: nation of Sunndi towns: Yecha (LT) Ruler: His outstanding Majesty, Olvenking Hazendel I the assets: Furs and hides, silver, gem stones (I) Defender of Sunndi, Protector of the South [CG male elf] govt: self sufficient feudal monarchy with a royal relations governing a variety of noble homes towns: Pitchfield (LT) assets: Electrum, platinum, gem stones (II, IV) inhabitants: Human 79%, Elf 9%, Dwarf 5%, Gnome 3%, Halfling 2%, Half-elf 1%, different 1% legislation: NG Allies: Irongate, Onnwal (rebels), Nyrond, Dullstrand, Iron Hills, citizens of the Headlands, Glorioles (semi-independent dwarven realm) Enemies: Scarlet Brotherhood, Lordship of the Isles, Ahlissa (distrusted), amphibious evil humanoids of the mammoth Swamp a really younger state (only years old), Sunndi's maximum strengths come from inner cooperation and outward isolation. yet those strengths may possibly quickly be positioned to a try as capability enemies encompass the fledgling state and predators harry its voters. lately, southern Sunni villages have suffered vampire assaults. The Scarlet Brotherhood will be infiltrating either the govt and armed forces, assassinating and inhabitants: Human 96%, Halfling 2%, Elf 1%, different 1% legislation: CN Allies: None Enemies: Burneal wooded area tribes, Wolf Nomads (sometimes), Perrenland (sometimes), Ekbir (sometimes) those herders and hunters roam freely around the steppes, buying and selling with the folks of Ekbir, Perrenland, and the Wolf Nomads. also they are raiders and low slave-traders, and rumors of lycanthropy one of the Tiger Nomads were proven. Their armies are related in so much respects to different northern nomads, notwithstanding the presence of ladies warriors and warrior-priestesses is far extra general one of the Tiger Nomads. Rumors abound relating to those amazon troops together with ones that they practice male sacrifices, as used to be their perform within the olden days. Tusmit right identify: Tusmit Ruler: His Exalted elegance, the Pasha of Tusmit, Muammar Qharan [LN male human] Government: self sufficient feudal monarchy having in simple terms noble homes; in basic terms selected monarch is taken into account royalty towns: Sefmur (LC); Blashikdur (SC), Vilayad (LC) Dyvers, Greyhawk, Duchy of Urnst, Knights of Luna, Celene (greatly strained), Knights ofthe Watch Enemies: The Pomarj, Empire of luz assets: Foodstuffs, silver, gold inhabitants: Human 79%, Dwarf 8%, Halfling 6%, Elf 3%, Gnome 2%, Half-elf 1%, Half-orc 1% legislations: LN Allies: Zeif, Ket (sometimes) Enemies: Ekbir (sometimes), Ket (sometimes), Paynims (sometimes), Knights ofthe Watch and Knights of Dispatch Few outsiders stopover at the Tusmite backcountry, for the single wealth there's in uncooked fabrics, and the natives are inhospitable.

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