By Bruce R. Cordell, Robert J. Schwalb, Ari Marmell
All in regards to the most well-liked monsters of D&D--the dragons!
Draconomicon 1: Chromatic Dragons describes a number of different types of dragons, together with pink, blue, eco-friendly, black, and white dragons, in addition to 3 thoroughly new chromatic dragons.This sourcebook supplies information of every dragon's powers, strategies, myths, lairs, servitors, and extra. furthermore, this ebook presents new information regarding draconic countries (such as Arkhosia) and corporations, and the way chromatic dragons healthy into the D&D video game. Wide-ranging tale and crusade components within the booklet supply DMs ready-to-play fabric that's simply integrated right into a online game, together with experience hooks, quests, and pregenerated treasure hoards.
Uploader free up Notes:
Vector PDF, contains bookmarks & OCR/searchable text
Read Online or Download Draconomicon 1: Chromatic Dragons (Dungeons & Dragons 4th Ed: Supplement) PDF
Best Dungeons Dragons books
Elbryan and Pony--soul friends from adolescence who grew even nearer over time--fervently desire that the tide of darkness is eventually receding from the land of Corona. but if evil is at the retreat, why are hordes of goblins and bloody-capped powries slashing their method ever-deeper into civilized lands? A sinister risk now looms over Corona, for the ability of the demon dactyl was once no longer totally vanquished by way of the sacrifice of the monk Avelyn Desbris.
Stuck in site visitors. Trapped in a cubicle. caught in a rut. knotted up in purple tape.
within the actual global, occasionally you are feeling powerless—but no longer in Dungeons & Dragons (D & D). during this fantasy-adventure, you could have all types of exact powers. you could slay the evil dragon, triumph over the orc or the ogre, hang-out the werewolf, and conquer sinister trolls. You enterprise into unusual nation-states, come across unknown creatures, and use magical powers. Your personality grows and develops with each experience.
With this consultant, you could study the bits and bobs of D & D and begin taking part in straight away. Dungeons & Dragons For Dummies provides newcomers the fundamentals of the advanced online game and is helping skilled avid gamers fine-tune their roleplaying. It courses you thru: * growing your personality (a robust fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the categories of personality activities: assault rolls, ability fee, and skill tests * The 6 talents: energy, dexterity, structure, intelligence, knowledge, aura * Feat standards and kinds * enjoying the sport, together with relocating in wrestle, attacking with a weapon (melee assaults or ranged attacks), and harm and death * identifying abilities, armor, guns, and equipment * opting for spells in case your personality is a sorcerer or domain names for a cleric * development stumble upon or wrestle options and utilizing complicated strategies * Maximizing your character’s strength with the purchase of the appropriate magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D online game etiquette * changing into a Dungeon grasp
There’s even a pattern play consultation that walks you thru average play, will get you cozy utilizing the conflict grid and personality markers, allows you to attempt participant characters opposed to one another and opposed to monsters, and exhibits you ways so as to add tale parts to create an experience. Produced in partnership with Wizards of the Coast, written by way of D & D video game designers, and complete with a conflict grid, a pattern dungeon map, and a word list, this advisor hands you with the data to create and equip a personality and empowers you to go into the eye-catching, interesting global of D & D.
Endgame . . . The Netherese Empire will cave in in 5 generations. A forgotten foe, armed with a hell-spawned resource of harmful magic, returns to hunt her revenge, and a misplaced love is located in a so much unforeseen position. opposed to a backdrop of warfare and chaos, the barbarian Sunbright struggles to carve out a distinct segment for himself -- and his humans -- in a quickly altering global.
Additional info for Draconomicon 1: Chromatic Dragons (Dungeons & Dragons 4th Ed: Supplement)
If the computers scored 1 to three successes, the dragon continues to be confident of the desktops’ chance and calls for forty eight DraconomiconI_Ch02. indd forty eight that they depart the palace and town instantly. If the computers haven't any successes after they fail the problem, the dragon waits till they go away after which sends infantrymen or assassins after them. The lengthy and Winding highway Leaves blow around the crossroads, heralded through the flapping of wings. The solar is going darkish. “I am right here as agreed. ” the big wyrm lands within the dirt earlier than you, tail twitching like a looking cat’s. “What did you must talk about? ” a robust mercantile guild needs to extend its impact, and the computers at present function its emissaries. (Perhaps the guild employed them, or maybe they've got allied with or joined it. ) The guild seeks use of a street that runs during the dragon’s territory and desires a deal during which the wyrm won't assault tourists flying the guild’s colours. Setup: For the dragon to conform to your suggestion, you want to persuade it that permitting standard passage via its territory will profit it greater than raiding the guild’s caravans. point: 26. Complexity: four (requires 10 successes sooner than three failures). basic talents: international relations, Nature, faith. international relations (DC 26): The desktops weigh the advantages of guild check opposed to how a lot the dragon can anticipate to achieve from random raids that would by no means contact the richest tourists. for every winning money, they in achieving 1 good fortune. they could in attaining as much as 6 successes with this ability. If gamers in particular say they’re discussing long term revenue as opposed to non permanent profits, each one such participant profits a +4 bonus to that international relations cost (once only). Nature (DC 31): The computers indicate parts into which the dragon can extend its territory clear of the line: areas the place the guild and native governments may much less most probably pester it. On a profitable cost, they in achieving 2 successes. they could in achieving simply 2 successes with this ability. The dragon breaks off the problem to enquire the declare. whilst it returns, each destiny fee earnings a +2 bonus until eventually the computers’ subsequent failure. faith (DC 26): The desktops espouse the virtues of collecting wealth in response to Tiamat’s doctrines and indicate that the dragon wastes its time slaughtering the negative at the off likelihood of discovering precise wealth— while the guild bargains actual cost. for every profitable cost, they in attaining 1 luck. they could in attaining as much as three successes with this ability. On a failure, the dragon counters with Tiamat’s doctrine that those that can't protect their possessions don't deserve them; the desktops could make no extra faith tests, and each destiny ability money of the other type during this C H A P T E R 2 | DM’s G u i d e t o D ra g o n s 8/29/08 11:01:42 AM Draconic Traps Traps is probably not a dragon’s ally, yet they’re definitely reliable partners. A lair with out traps is sort of a dragon with no enamel; it could nonetheless be harmful, however it lacks—so to speak—bite. no longer all dragons lace their lairs with traps. Bestial kinds corresponding to grays and whites would possibly not hassle, in its place hoping on their very own talents, slaves, and minions to guard their lairs.